Exercise 4 - Expressive Timing
This exercise was mainly about experimenting with graphs in After Effects to animate in more detail. The whole point was animating to sound using timing with the graphs but instead I just took audio data and linked (pickwhipped+expressions) it to certain characteristics.
So when the audio wave form hit’s hard on the bass, the numerical value of that is copied and used on something specific like the scale of an object…or in this case, a circle.
bass hits > circle gets bigger/particle cannon spits more particles out.
fun stuff….